Metro Last Light Redux

Metro: Last Light is a single-player post-apocalyptic-themed first-person shooter video game with stealth and survival horror elements, developed by Ukrainian studio 4A Games and published by Deep Silver for Microsoft Windows, OS X, Linux, PlayStation 3 and Xbox 360 in May 2013. Just like the original game, Metro: Last Light is played from the perspective of Artyom, the player-character. The story takes place in post-apocalyptic Moscow, mostly inside the metro system, but occasionally missions bring the player above ground. Wikipedia

Both Metro 2033 and Metro Last Light have a built in benchmark utility which we used for both games.

  • Quality – Very High
    • SSAA – On
    • Texture Filtering – AF 16X
    • Motion Blur – Normal
    • Tesselation – Very High
    • V-Sync – Off
    • Advanced Physics – On
  • 3 Runs – 1 Scene

Again let’s start with 1080p

mll_1080p_295x2_fps mll_1080p_furyx

The benchmark here repeats three times, hence the repetitive cycles, and the dips in usage as the benchmark reloads.  Only the middle run was used for frametime analysis with the transition periods removed.

mll_1080p_frames

Here we see the 295×2 working as it should – beating the Fury X across the board.

mll_1080p_av

Let’s try 4K now to see what changes..

mll_4k_295x2 mll_4k_furyx

With the lower FPS the 295×2 doesn’t have to idle as much.  Frametimes show it significantly beating the Fury X:

mll_4k_frames

It seems like Metro is another game where the 295×2 is working well and the Fury X is therefore lagging behind as it should:

mll_4k_av