Thief

Thief is a series of stealth video games in which the player takes the role of Garrett, a master thief in a fantasy/steampunk world resembling a cross between the Late Middle Ages and the Victorian era, with more advanced technologies interspersed. The series consists of Thief: The Dark Project (1998), Thief II: The Metal Age (2000), Thief: Deadly Shadows (2004) and Thief (2014). The main tactic of Thief is to avoid fights and instead sneak around the enemies. Thief is sometimes described as either a “first-person sneaker”, “sneak-em-up” or a “first-person looter” to emphasize this difference. Wikipedia

Thief has a built in benchmark utility which we used.

  • Preset – Very High
    • Texture Quality – Very High
    • Shadow Quality – Very High
    • Depth of Field Quality – High
    • Texture Filtering Quality – 8x Anisotropic
    • SSAA – High
    • Automatically Limit Texture Quality – Default
    • Screenspace Reflection – On
    • Parallax Occlusion Mapping – On
    • FXAA – On
    • Contact Hardening Shadows – On
    • Tesselation – On
    • Image Based Reflection – On

thief_1080p_295x2 thief_1080p_fury

As usual the 295×2 is idling quite a bit, however it seems to almost be off as much as it’s on.

thief_1080p_frames

Here we again see the “crossover” where the 295×2 does better at the high end, but worse at the low end.

thief_1080p_av

Of course the average FPS is quite high, but again the Fury X does far better at lower frame times.

Let’s see if the pattern continues to 4K.

thief_4k_295x2 thief_4k_furyx

At 4K, usage seems far more normal, primarily because FPS has dropped so much.  Frametimes now look far more normal with the 295×2 significantly better:thief_4k_frames

Likewise the 295×2 average results are also significantly better:

thief_4k_avSo a clear winner at 1080p and a different clear winner at 4k.  However are we going to decide who is best?