Tomb Raider

Tomb Raider is a 2013 action-adventure video game published by Square Enix. Tomb Raider is the fourth title developed by Crystal Dynamics in the Tomb Raider franchise. As the first entry in a new Tomb Raider continuity, the game is a reboot that emphasizes the reconstructed origins of the culturally influential lead character Lara Croft. TombRaider was released on 5 March 2013 for Microsoft Windows, PlayStation 3 and Xbox 360, and on 23 January 2014 for Mac OS X. Tomb Raider is presented in third-person perspective. Players take control of the series lead character Lara Croft. The game uses an interconnected hub-and-spoke model that combines action-adventure, exploration, and survival mechanics.[8] Players can traverse between the camps and across the island using footpaths, improvised or already-available ziplines and climbable tracks. Wikipedia

  • Ultimate
    • AA – FXAA
    • Texture Quality – Ultra
    • Texture Aniso – 16x Aniso
    • Hair Quality – TessFX
    • Shadow – Normal
    • Shadow Resolution – High
    • SSAO – Ultra
    • Depth of Field – Ultra
    • Reflection Quality – High
    • LOD Scale – Ultra
    • Post Processing – On
    • High Precision RT – On
    • Tessellation – On

Again let’s start with 1080p

tombraider_1080p_295x2 tombraider_1080p_fury

Despite the absurdly high frame rates, the 295×2 is well utilized here.  This is not a surprise though.  Tomb Raider was a game designed to show off AMD’s new hair technology (TressFX).

tombraider_frames

tombraider_1080p_av

When the 295×2 has been optimized well then it powers ahead of the Fury X.  The question is yet again, does it hold for 4k?

tombraider_4k_295x2 tombraider_4k_Furyx

Again good utilization across the board.  FPS looks as expected too.tombraider_4k_frames

tombraider_4k_av

So again when a game is a focus of AMD development then Crossfire seems to work well.  Hardly a surprise there I suppose!

Now that we have a bunch of data let’s take a look at in more depth.