Metro 2033

Metro 2033 is a survival horror first-person shooter video game, based on the novel Metro 2033 by Russian author Dmitry Glukhovsky. Metro 2033 was developed by 4A Games in Ukraine, and was released on Microsoft Windows and Xbox 360 in March 2010. In Metro 2033, the player controls Artyom as he moves through the ruins of post-nuclear-apocalyptic Russia. The player uses guns of both real and fictitious designs to kill mutants and hostile survivors. Most of the game takes place within the Metro system, although Artyom does venture above ground on rare occasions. Wikipedia

Both Metro 2033 and Metro Last Light have a built in benchmark utility which we used for both games.

  • Quality – Very High
    • DirectX 11
    • AA – MSAA 4X
    • Texture Filtering – AF 4X
    • Advanced Physics – ON
    • Tesselation – ON
    • Motion Blur – Camera + Objects (DX10+)
    • Skin Shading – Sub-scattering
    • Bump Mapping – Precise
    • Soft Particles – Enabled
    • Shadow Resolution – 9.43 Mpix
    • Light-Material Interaction – Full
    • Geometric Detail – Very High
    • Detail Texturing – Enabled
    • Ambient Occlusion – Precomputed + SSAO
    • Image Post Processing – Full
    • Parallax Mapping – Enabled with Occlusion
    • Shadow Filtering – High quality
    • Analytical AA – Enabled
    • Volumetric Texturing – Full Quality / Incl Sun
  • 3 Runs – 1 Scene



In Metro 2033 we had a similar experience to what we had with Last Light. While running 1080p our FPS would be anywhere between 40 FPS and over 120 FPS, every run exhibited this behavior. In the end the GTX 970 averaged just under 50 FPS. Following in the steps as Last Light again, 4K resolution crushed the single GPU and ended up with an average FPS of under 12. To echo the words on the last page, we’d recommend having 2 or 3 GPUs if you plan to run this game at 4k.

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