Metro 2033

Metro 2033 is a survival horror first-person shooter video game, based on the novel Metro 2033 by Russian author Dmitry Glukhovsky. Metro 2033 was developed by 4A Games in Ukraine, and was released on Microsoft Windows and Xbox 360 in March 2010. In Metro 2033, the player controls Artyom as he moves through the ruins of post-nuclear-apocalyptic Russia. The player uses guns of both real and fictitious designs to kill mutants and hostile survivors. Most of the game takes place within the Metro system, although Artyom does venture above ground on rare occasions. Wikipedia

Both Metro 2033 and Metro Last Light have a built in benchmark utility which we used for both games.

  • Quality – Very High
    • DirectX 11
    • AA – MSAA 4X
    • Texture Filtering – AF 4X
    • Advanced Physics – ON
    • Tesselation – ON
    • Motion Blur – Camera + Objects (DX10+)
    • Skin Shading – Sub-scattering
    • Bump Mapping – Precise
    • Soft Particles – Enabled
    • Shadow Resolution – 9.43 Mpix
    • Light-Material Interaction – Full
    • Geometric Detail – Very High
    • Detail Texturing – Enabled
    • Ambient Occlusion – Precomputed + SSAO
    • Image Post Processing – Full
    • Parallax Mapping – Enabled with Occlusion
    • Shadow Filtering – High quality
    • Analytical AA – Enabled
    • Volumetric Texturing – Full Quality / Incl Sun
  • 3 Runs – 1 Scene

 

Again let’s start off with 1080Pmetro2033
The 960 here gets a much more respectable performance than on Last Light.  Usage looks nice and clean with the only dropouts being transitions while the benchmark repeats:

metro2033_usageWhile it looks clean – it should be noticeable that GPU usage isn’t maxed out for some reason.  It can also be seen just how variable the frame rate is.  Some scenes run at 90FPS while others drop down to 20FPS.  This variety can be seen on the frametimes too:

metro2033_frametimesThis gives us a 99% percentile of 19FPS.  This doesn’t look quite so heartwarming as our average 52FPS does it?  Things no doubt will be worse at 4K:
metro2033_4kInterestingly again like some of the benchmarks at 4K we see the 750TI technically beating the 960.  It doesn’t matter too much because either card is unplayable anyway.

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