Metro Last Light Redux

Metro: Last Light is a single-player post-apocalyptic-themed first-person shooter video game with stealth and survival horror elements, developed by Ukrainian studio 4A Games and published by Deep Silver for Microsoft Windows, OS X, Linux, PlayStation 3 and Xbox 360 in May 2013. Just like the original game, Metro: Last Light is played from the perspective of Artyom, the player-character. The story takes place in post-apocalyptic Moscow, mostly inside the metro system, but occasionally missions bring the player above ground. Wikipedia

Both Metro 2033 and Metro Last Light have a built in benchmark utility which we used for both games.

  • Quality – Very High
    • SSAA – On
    • Texture Filtering – AF 16X
    • Motion Blur – Normal
    • Tesselation – Very High
    • V-Sync – Off
    • Advanced Physics – On
  • 3 Runs – 1 Scene

metro_last_light1080P with a maxed out Metro Last Light Redux appears to be very challenging to our array of GPUs.  Clearly for a 960 the settings would need to be turned down for it to be playable.  Usage however looks good – the two spikes are scene transitions.metro_last_light_usageFrametimes are more variable than I’d like, but nothing really out of line with the FPS that we see:metro_last_light_frametimes
At 4K of course things become deeply unplayable:
metro_last_light_4kAlthough VRAM was very close to being maxed we don’t think the GPU was limiting.  the 7FPS is simply indicative of an unoptimized game with settings turned up too high.

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